The New Microsoft Surface Book(youtu.be)

almost 6 years ago from Hanu Man, Wizard & Divergent

  • Brian HintonBrian Hinton, almost 6 years ago

    My stance remains the same about Microsoft products. I believe that the hardware is 100x better than the competition mainly you get more for the money, and the Surface branded devices are top quality. BUT and this is a big but...the app ecosystem just isn't there for designers. Designers have to live in an Adobe world on Windows hardware, and that isn't a compromise I want to make.

    16 points
    • Lloyd WonderLloyd Wonder, almost 6 years ago

      Bit of a cycle though, I believe. People assume designers don't use Windows so they only develop for Mac. It's a problem I've run into quite a bit.

      I've e-mailed a few developers of Mac software over the years asking if they'd ever have plans of porting to Windows but the answer is usually the same.

      10 points
      • Christopher JamesChristopher James, almost 6 years ago

        Exactly.

        The large majority of my coworkers and friends (commercial photography industry) do most of their work on Windows workstations, but there's still this deep-rooted assumption in most creative industries that if you're not using a Mac you can't be taken seriously.

        Ironically, though, these same people wouldn't dare meet clients with anything other than an Apple product, but my guess is that this is little or nothing to do with 'Windows hardware being a compromise', and is largely down to signalling (Robin Hanson).

        6 points
        • Will FroelichWill Froelich, almost 6 years ago

          I think more Windows users pirate their software. That means most Win developers need to target B2B deals or larger companies that will pay for the software, which is why you end up with pretty poorly designed stuff until you hit the Adobe level.

          Mac buyers tend to be willing to pay more for quality which opens up lower cost indie development.

          Or at least that may be the assumption many indie devs hold which just perpetuates the problem.

          4 points
          • Christopher JamesChristopher James, almost 6 years ago

            Anecdotally this seems plausible to me, although I'd be curious to find out what the base rate of piracy is on each OS, and whether or not the perception that piracy is more common among Windows OS users is inflated by the fact that Microsoft has a much larger market share.

            2 points
          • Josué Gutiérrez Valenciano, almost 6 years ago

            hahaha every Mac user I know personally pirates their software, in Latin America people love Macs for design but hell, they are not going to buy software for a $1800 MacBook.

            1 point
      • Andrew HartAndrew Hart, almost 6 years ago

        Wow. This used to be the other way around, very heavily. The biggest downside about the Mac was the lack of decent software in some areas. And Microsoft gave the Mac the shittest version of Messenger they could muster up. You could get other clients (Trillian, Adium), but you'd have to explain to all of your friends that your Mac was the reason you couldn't video call them.

        0 points
    • Sam MularczykSam Mularczyk, almost 6 years ago

      Agreed. I'd love one of these... if not for the absolute lack of equivalent tools on Windows. The visual design and dev environments are just not up to par.

      1 point
    • Eric FilkinsEric Filkins, almost 6 years ago

      What Adobe products can you get on a Mac that you can't get on a PC?

      2 points