Apple's products are getting harder to use because they ignore principles of design. (jnd.org)

almost 5 years ago from Radley Marx, Creative Design & Development

  • Eugene RossEugene Ross, almost 5 years ago

    All of these are great points.

    There are so many different applications and uses for user engagement. Whether it be a mouse, trackpad, joystick, or touch, what ever fits best and works best for the user is the right choice. Pick your poison.

    I agree too that users learn the meaning and use of icons without labels being required. Just the icon in itself echoes out simplicity for a visual aspect too. Another example of icons without labels is Snapchat. I can almost guarantee that frequent users know each action that the icons posses. New users will eventually get used to the "no labels" because humans best remember things in an aesthetic way, more so than a literal way.

    0 points
    • Brian HintonBrian Hinton, almost 5 years ago

      Yep. Really I feel Don is attention seeking instead of trying to inform. I mean looking at the updates coming in OS X and iOS you can see that Apple is working on design consistency.

      El Capitan has the same general look as Yosemite, but includes a new systemwide font --- San Francisco. The same as in iOS.

      OS X's window management feature, Mission Control, has also been revamped introducing a new Split View feature that mirrors the iOS 9 multitasking feature on the iPad.

      Mail on Mac supports new iOS-style gestures for managing messages. Sharing of gestures between the platforms (something Don says they aren't doing).

      Metal support is on Mac and iOS something this isn't visual design, but it is a development design choice that will likely make development across the platforms easier.

      On a large screen, it can sometimes be difficult to locate a small cursor, especially when waking a Mac. In El Capitan, there's a new cursor feature that causes the cursor to grow larger when you move your finger back and forth on a trackpad or shake a connected mouse so you can see right where it is on the screen. This is brilliant design UX.

      1 point