• Matthew O'ConnorMatthew O'Connor, over 4 years ago

    The main thing I can suggest is to work at 1x and MDPI (for iOS and android respectively).

    Devs work in points and DPs, where we work in pixels. By working at the lowest resolution you can start to do straight conversions between your pixel designs to the numbers that the devs will use. Having this common language means that I can just say "make that an even padding of 16" and a dev knows to put that in 16 points/DP.

    +1 for Zeplin from me also. It has been a truly useful tool for my team over the past few months.

    3 points
    • Christian Poschmann, over 4 years ago (edited over 4 years ago )

      Agreed, this is the best workflow for me so far. In my case, I have to design for iOS and Android at the same time. I design at 1x/MDPI which allows me to re-use elements most of the time without having to resize them much. I'm using one Sketch file that has art boards for each platform next to each other, which allows me to ensure things are consistent across platforms.

      I then export the final design into their respective projects in Zeplin and have design reviews with dev's on a regular basis.

      Breather http://cloud.breather.com/image/3i2g1u1H1t2M

      0 points