Hype Pro for Mac(tumult.com)

almost 5 years ago from Eli Slade, Product Designer

  • Drew BeckDrew Beck, almost 5 years ago

    This seems cool. Anybody here using Tumult? Enjoying it? What is it best at? Good for prototyping?

    8 points
    • Marc EdwardsMarc Edwards, almost 5 years ago

      Yep. I’ve used Hype a fair bit, mostly for quick animation prototypes. Hype is a really well built app that delivers exactly what the product page promises.

      Hype 3 looks great.

      8 points
    • Brian HintonBrian Hinton, almost 5 years ago (edited almost 5 years ago )

      I used it quite a bit for some work prototypes, and personal projects. I'll be posting a review, and tutorial up soon (showing my workflow).

      I'm a big fan of Hype, and was an early tester in the Beta. I'd pick it over a lot of the current popular alternatives (Framer, Quartz, Pixate, etc.) because it blends the freedom of AE (an actual timeline) with the capability to produce a working prototype where you can actually display live data, and prototype interactions with it. You can even send a mobile design to the Tumult companion app Reflect (not yet updated for v3 though, but Frameless works as well). They have a lot of useful updates planned that I'm excited about, as they will greatly improve the overall workflow.

      5 points
    • Luke MillerLuke Miller, almost 5 years ago (edited almost 5 years ago )

      I use it quite a bit to make interactive prototypes that include custom animations or to do motion studies. Ive been on the Hype 3 beta for a while and am liking the symbol stuff quite a bit. The responsive site feature is neat too. Prototyping gestures isn't too great, so when gestural interactions get heavy I go back to Pixate.

      Ill add that I like this better than AE bc I can make things interactive.

      4 points
      • Jonathan Deutsch, almost 5 years ago (edited almost 5 years ago )

        Can you elaborate on what improvements you'd like to see to Hype's gesture support? Always interested to figure out how we can improve here. Thanks!

        2 points