• Alex PaxtonAlex Paxton, almost 7 years ago

    Might be jumping the gun a bit, the tech is extremely new. Regardless of how interested designers are in VR, we aren't the ones holding the purse strings (usually). Sad to say, unless you work in games you probably won't be getting hired to design VR experiences any time soon.

    That being said I can see some really interesting applications in the ecommerce space. Think virtual showrooms or virtual malls

    2 points
    • Weston VierreggerWeston Vierregger, almost 7 years ago (edited almost 7 years ago )

      I agree, I think gaming will dominate the VR/AR conversation while the industry sorts out the best practices of the technology... but eventually flat panel devices (TVs, smartphones, computer monitors) will be simply too primitive and annoying for daily use. They'll be fossils. Is this in 5 years? 10? 20 years maybe? Who knows... but I believe it's true nonetheless.

      One of the biggest things for us to wait out, I suppose, is the input method. This is going to vary wildly over the next year or so, from HMD to HMD and experience to experience, so seeing what happens with controllers/input technology will be equally important to follow...

      But there are already insanely good, exciting interactions possible with what's out there now. Check out this demo with Leap Motion hand scanning and the Oculus. That blew me away. Imagine designing like that!

      2 points
      • Alex PaxtonAlex Paxton, almost 7 years ago

        Ah that video is amazing. I love the idea of having one hand as a menu and one as the stylus. Kinda reminds me of the traditional painter who uses a palette and a brush, except the palette has infinite potential arrangements.

        I'm imagining common uses of smartphones but with that UI, for example taking a picture of your food. Maybe you frame the photo with both hands, take the picture, then you can edit the image with controls that appear out of one hand, perhaps different filters, etc.

        That assumes VR would be used to take food pictures in the real world though... In the same way skeuomorphism helped people understand technology through real world metaphors, VR will probably have to be similar to the real world at first, before it starts to diverge

        1 point