Flat UI is not the only way forward(blog.maxrudberg.com)

7 years ago from Ben Taylor, Developer at Shiny Things

  • David McGillivrayDavid McGillivray, 7 years ago

    I wasn't stating that any one designer should limit themselves to certain styles and tools, in fact, my point was exactly the opposite! You do the design most appropriate for the project, whatever delivers the best experience and meets objectives. I'm saying that designers shouldn't be using drop shadows and textures as a crutch, there are other ways to implement intelligent, engaging design, and it would be nice to see more people doing so, instead of boshing out this formulaic texture/gloss/shadow crap with the rational of 'nostalgia' and 'emotive connections' when someone's swiping their finger on a piece of glass.

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