Where the design community meets.
Designer Joined over 8 years ago
Hey everyone, I wrote this article for folks who are new to code a little or don't code much as part of their day to day. Is there any part of it I could explain more clearly? I also hope to do a follow up post about externalising components and importing them in Storybook and how to create themes. Is there anything else people would find useful for next steps? Cheers!
It's actually about ethics in gaming journalism.
I'm sorry if I made anyone feel terrible, that certainly wasn't my intention. Also I don't feel like I'm standing up on behalf of anyone, I don't think I'm being a hero, I'm just stating something I think is important.
I used to dismiss this sort of thing too, it can appear over-sensitive, but that's because we — as men — are not sensitive to it. Jokes or comments like these can seem innocuous enough but to others they're a constant reminder that there is a gender disparity. It doesn't say "jQuery Recipes Your Dad Should Know". Why is that surprising?
I appreciate that in light of the recent t-shirt debate, it may seem like the context is there to justify these remarks, but not everyone is a regular here.
I don't mean to call you or anyone out, I just think in order to make change we need to be having this conversation more often, not treating it like an "unwarranted backlash". Women aren't solely responsible for equality, we all have to do our bit.
I would genuinely hope everyone one on DN considers themselves a feminist.
We know that our field has big problems with diversity, and it's people thinking that little jokes like this are just "dead horsing around" that are the start of the problem. What is a little bit of fun for some is yet another hurdle for others who are constantly made to feel like they do not belong.
Surely being a little more considerate is a small price to pay for equality?
This is a pretty terrible choice for a title.
Was anyone else initially unsure if it was a real case study or just redesigning Twitch for fun?
I've started the recent DailyUI project. It's the first time I've done something like this.
My daily work is for homeowners and tradesmen, quite a specific audience. Almost all our design decision have some data behind it — whether it be qualitative or quantitative — so I understand that a UI challenge might some somewhat devoid of constraints.
I know the challenge is for my own benefit so I try and think of scenarios and edge cases that differ from my day to day when I approach task. I try and think of additional potential constraints and explore concepts that I found difficult before.
Most importantly I've taken to finding other people's submissions and providing feedback, usually something good and something not so good. I invite others to do the same. I plan on posting these on my blog when I get a chance along with an analysis of my own submissions (I'll link it when it's ready).
Sounds like a pretty good excuse to me! Happy Birthday.
I'll send you an email now.
I did a league on Yahoo last year with a few friends. I think we made the mistake of not putting restrictions of changing the roster, so those who could be bothered to make the changes always won. This year I'm letting somebody else run the league and more restrictions have been put in place.
I think the two best things about a fantasy league are the draft and having an excuse to follow other teams and watch games you wouldn't usually see.
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.