Frank Rapacciuolo

Frank Rapacciuolo

Joined over 10 years ago via an invitation from Allan G. Frank has invited Pasquale Vitiello

  • 51 stories
  • Posted to UI / UX Design Interviews - Gleb Kuznetsov from Zurich, Mar 09, 2016

    Frank: Do you believe it is important for a designer to have a deep knowledge of matters such as User Experience, Interaction Design, Product Design, and Front-end Development?

    Gleb: All depends on the type of the design that was chosen. If someone has a passion for fonts and illustrations and no desire to go through tons of analytics and prototyping than there is no need for programming skills for such a person. Yet, for product design wannabes or those who want to design digital space or user experience would need the front-end developers skills plus all of the skills discussed above and Analytics.

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  • Posted to How to show your design to developers, Dec 21, 2015

    How do I not piss off developers? - Don’t be too visionary. The ideas must work. - Shows the flow of the app. Where I go after the tap? - Work with real data in mind and think about a “scalable design”. If there is a long text, what happens? how it works in other languages? and if in the future will be adding more items to the menu, what happens? - Empty states if you don’t know what they are, find out!

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  • Posted to UI / UX Design Interviews - Denys Nevozhai from Ukraine , Sep 29, 2015

    Frank :Do you believe it is important for a designer to have a deep knowledge of matters such as User Experience, Interaction Design, Product Design, and Front-end Development?

    Denys : I don’t believe in “you have to”. If you want to grow and develop new skills, you will learn. If you want to get a job where front-end is required, you’ll learn front-end. Some companies require designers to code. Personally I would pass such companies, as I prefer to design and grow as a designer, there’s always so much room for improvement in design. And even if you mastered interaction and visual, I doubt you’re an expert in motion.

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  • Posted to UI/UX Design Interviews, Charlie Waite, Sr. UI/UX Designer @GoPro, formerly Interactive Director at @FocusLab., Jul 01, 2015

    Frank : Can you show us three examples of interfaces that in your opinion have improved human life?

    Charlie : Not sure about all humans but for me I don’t think I could get through most days with out Google Maps, Dropbox or Twitter. Google Maps for obvious reasons — I have a decent sense of direction but it’s made the world so much more accessible. Dropbox for work documents allows you to to be mobile and flexible, and never feel constrained to a desk. I hate TV news — you couldn’t pay me to watch it so Twitter keeps me in the loop with whats going on in the world. It allows me to filter the fluff and favorite articles that I want to read later.

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  • Posted to UI/UX Design Interviews, Charlie Isslander, UX/UI designer based in Prague, Jun 25, 2015

    Frank : How do you make a difference between User Interface and user experience?

    Charlie : “A UI without UX is like a painter slapping paint onto canvas without thought; while UX without UI is like the frame of a sculpture with no paper mache on it.” I must use this quote, because it’s the most accurate.

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  • Posted to UI/UX Design Interviews, Alex Deruette, A French UX/UI designer based in London, Jun 10, 2015

    Frank : What can the web do to make this world a better place? How has the web improved your life (if it has)?

    Alex : Interconnecting the world brought us a sense of global knowledge and awareness. Thanks to the internet, we became a self taught generation with a freedom of action that our parents didn’t have. For the first time, we have the ability to merge into a career regardless of our previous education and current location.

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  • Posted to UI/UX Design Interviews, Ales Nesetril, A French UX/UI designer based in London, Jun 10, 2015

    wrong Designer...sorry

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  • Posted to UI/UX Design Interviews, Ales Nesetril, UX/UI Designer from Prague, Czech Republic, Jun 03, 2015

    Frank : What is your typical workday like?

    Ales : Morning is for planning or setting up the whole day. What should I do first? What are my 3 most important must-haves for today? What can I skip? Is there anything I could do later in the evening? Anything new happened over night? For me it’s a great kick off and I don’t need to think about it for the rest of the day. I don’t have any regular working hours but I’m trying to keep myself organized and plan everything upfront.

    After my lunch I walk to our agency’s office (about 15 min walk in the center of Prague) and I do all my creative work during the afternoon. I prefer the hardest task to come first and then slow down before evening to not feel so stressed or overworked. I don’t want to leave an office with some pending email or unfinished update.

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  • Posted to UI/UX Design Interviews, Tobia Crivellari, UX/UI Designer from Italy, May 21, 2015

    Frank : What do you think about Dribbble? Is it a good way to get a job? What’s the best way to find a job as a designer?

    Tobia : I think that Dribbble is great place to show your work, ideas, skills and be inspired by other designers. Mainly, it helped me to be recognize as designer and be reached from people that need a design work, it never happened before. It’s also a great of community of designers. Dribbble is very helpful because there is a lot of designers that have different ways of thinking on doing design and they can suggest other ways, ideas and improvements that you probably didn’t consider before and help you to improve your design.

    There is just one thing that I don’t particularly like. Sometimes you see these beautiful design that they look perfect, polish and finish but in the comment is specified that is still a work in progress: sometimes they don’t look like work in progress…at all. Another thing is that sometimes you see some awesome interaction that are not possible to be implemented in a real app because of technical impediments, and in this case would be helpful to have a developer suggestions and see if that it’s really possible or not with the technologies that we have at the moment. This is actually a problem that MaterialUp is trying to solve. Creating a way to con- nect better designer and developers.

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  • Posted to UI/UX Design Interviews, Michele Mazzucco, UX/UI Designer from Italy, May 12, 2015

    Frank : When your friends or parents ask you what job you do, how do you answer?

    Michele : I design interfaces for websites and mobile applications. It really means a lot to me to be able to explain what I do and why it is so important nowadays; for this reason, my answer usually depends on who asks the question.

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