Pulkit Agrawal

Cofounder & CEO at Chameleon Joined over 6 years ago

  • 4 stories
  • 1 upvote
  • Posted to Chrome's New Notification UX Signals a Change for Product Designers, in reply to John P , Jan 22, 2020

    Yeah browser notifications are really terrible; and especially when there's already been so much thought and work done on mobile notifications... lots of easy lessons to be learned.

    However web "notifications" (think pop-ups / modals / product tours / banners) are also still pretty bad and can learn a lot from best practices around how to engage users around notifications; which is the content of this article.

    0 points
  • Posted to Building a Habit-Forming Product Starts With Your User Onboarding, in reply to Cory Malnarick , Oct 19, 2017

    Yes the goal of a product IS to solve a need. But are you suggesting that all habit-building products should be avoided? Games??

    0 points
  • Posted to Building a Habit-Forming Product Starts With Your User Onboarding, in reply to Andrew Richardson , Oct 19, 2017

    Andrew, totally agree that as a goal that's useless! Your goal should be to create value. However this needs to be broken-down, and a lot of helping people do things THEY want to do involves creating good choice architecture and helping them help themselves.

    That's where some of this thinking comes from. It's not about fooling people into being hooked onto something irrelevant, but how to create an engaging product that's enjoyable.

    Do you believe it's not acceptable to use psychology in creating engaging design?

    0 points
  • Posted to Time for a refresh: meet the new Google Calendar, in reply to Thomas Lowry , Oct 18, 2017

    Yup for anyone who needs help on finding it, go here

    0 points
  • Posted to Introducing InVision Studio, Oct 18, 2017

    The strategy adopted by InVision here is pretty interesting from a business perspective: provide a good integration with Sketch, the main used tool in this space, until they were comfortable launching their own version.

    Wonder what the dynamics will be for the Sketch relationship now that they're competitive. Also wonder if Sketch might have considered going into the prototyping space!

    4 points
  • Posted to The First-Timers Guide to User Onboarding, Aug 17, 2016

    TL/DR: great user onboarding is more than good design. Our framework for success consists of:

    1. Making a single person / team responsible and accountable
    2. Being aware of some basic user psychology (BJ Fogg model)
    3. Figuring out the optimal path to Aha
    4. Using all channels (email, chat, product tours, docs) to guide and teach
    5. Analyzing and iterating continually
    0 points
  • Posted to Episode 42 – Reviewing the Design of Pokémon GO, Aug 17, 2016

    One of the key things to remember is that a product's success isn't down to just design.

    BJ Fogg explains that behaviors occur when a person is motivated, has ability and receives a prompts. To apply that to products, consider motivation ~ value proposition; ability ~ interface; and prompts ~ triggers.

    The relationship between these is akin to an inverse exponential.. so as the value proposition (Y axis) gets stronger, then worse interface (X axis) still generates action. Conversely when there is clear / intuitive interface but low value prop then action doesn't occur.

    I think Pokémon nailed the value proposition and and some aspects of interface (making AR accessible) which is a large component to their success (notice they use few prompts).

    0 points
  • Posted to Ask DN: Where do you get feedback on your designs if you don't have a team?, Jul 21, 2016

    There are a lot of very active Slack communities where you can post questions and have conversation. I find that this leads to much more engaged and high-quality feedback because it's less transactional than a review site.

    Here's a pretty decent list

    1 point
  • Posted to Actual web design trends of 2016, Jul 21, 2016

    Great job with this. What do you think is the half-life of these trends? Which are fleeting and which will stick around for 2-3 years?

    1 point
  • Posted to The Designer’s AI Study Guide, Jul 21, 2016

    This is a great primer, thanks! As we transition to AI there is a lot of pseudo-AI being implemented, and that's a good place to start.

    This is effectively responsiveness. Facebook's newsfeed many years ago was pseudo-AI because it responded to whether people liked or shared a post. Now it's true AI because it automatically learns what type of content works for each user and presents that.

    Within products, designers and PMs can begin by introducing more reactiveness. For example this could be to show contextual guidance, or only to show the most basic features and reveal more as user discover.

    There are also now tools to help build stuff like this so worth exploring.

    0 points
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