Gabin Aureche

Gabin Aureche

UX Front-End Developer Joined about 9 years ago

  • 1 story
  • 4 comments
  • 0 upvotes
  • Posted to TheaterJS, typing effect mimicking human behavior., in reply to Ivana McConnell , Jan 09, 2015

    Well, I didn't think about other type of mistakes but it's a great idea and I'll spend some more time watching people typing.

    A fellow developer submitted a cool feature: when making a mistake, the random character is now picked nearby where you are typing. This is the kind of details I'll work on to bring in some more humanity.

    Thanks to you for taking the time to discuss about it! Actually I'm having a lots of fun and really happy that people are too :)

    Feel free to get in touch if you have any idea/suggestions!

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  • Posted to TheaterJS, typing effect mimicking human behavior., in reply to Ivana McConnell , Jan 07, 2015

    For now, the chances of making a mistake (typing a wrong character) is more or less random based on actor's experience.

    Your idea is really interesting, complex words should apply some kind of "malus". Good point also on the fact that it should actually be somewhat annoying.

    Thank you very much for your feedbacks, it will definitely makes TheaterJS more "human" :)

    Oh and I increased the mistake and speed variation ratio, would you mind giving a look and let me know how it is now?

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  • Posted to TheaterJS, typing effect mimicking human behavior., in reply to Ivana McConnell , Jan 06, 2015

    Thank you for your feedback @Ivana!

    Actually the chances to make a mistake and the delay between two characters are more or less varying depending on actor's "experience". The more he is experienced, the less it varies. In the example, Vador has an experience of 0.8 and Luke 0.6 (while maximum is 1).

    I was afraid it becomes too annoying but I think you're right. I'll make some adjustments to make it more obvious.

    0 points
  • Posted to TheaterJS, typing effect mimicking human behavior., Jan 05, 2015

    Hello folks!

    Have a look and let me know what you think. Does it seems "human" enough? How could it be improved?

    Cheers, Gabin

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