Lubos Kmetko

Content Producer at Xfive Joined about 7 years ago

  • 15 stories
  • 18 comments
  • 12 upvotes
  • Posted to Valuable Things You Can Do During Home Quarantine, Apr 09, 2020

    In this article I took a slightly different perspective on the current situation. Maybe you find some inspiration in it.

    0 points
  • Posted to Toggl rebranding, in reply to Aubrey Johnson , Apr 09, 2018

    The product looks good but for sure its screenshots wouldn't fit the website style. I guess they considered it countless times and came to assumption that (even) without screenshots their conversion rate would go up on the new website. The new website is exciting, the product is as exciting as time tracking can be (= close to zero; I've been a Toggl user for a couple of years).

    0 points
  • Posted to Figma 2.0: Now with Prototyping and Developer Handoff, in reply to Jon Myers , Jul 26, 2017

    You cannot see the reason for Figma to exists because you live in your "designer on Mac" bubble. Figma is available on Windows/Linux while Sketch + Craft is not. I know for someone on Mac it's hard to understand what difference it makes, just check the comments under some Adobe XD blog posts from the time when it wasn't available on Mac yet.

    Figma has been out as a public release only for 10 months. They have added a lot of new features in such short time - components, constraints, prototyping, etc.

    The most important is that they have the basics done right - the frames system where everything can be wrapped in a frame which sets constraints for the child elements. Plus they are not limited to one platform like Sketch and they don't have to develop for 2 different platforms like Adobe XD. This is a huge competitive advantage which allows Figma to focus on features development and significantly expands their potential customer base.

    3 points
  • Posted to UI Design on Windows: Adobe XD, Figma, Affinity Designer, in reply to Dapo Olaopa , Jul 07, 2017

    Thanks, Dapo! Interesting that Figma is slow for you, for me it's very fast. Have you tried Figma deskop app?

    I've tried Gravit Designer, it looks very promising but it doesn't have Symbols implemented yet which was a required feature in my comparison. But looking forward to it and other exciting features like prototyping and animations.

    0 points
  • Posted to UI Design on Windows: Adobe XD, Figma, Affinity Designer, in reply to Vipul. Mishra , Jul 06, 2017

    Thanks, V. M. For me the desktop app feels somehow more real - I can have it pinned to the taskbar, have slightly more screen real estate and it's not affected by the browser performance.

    0 points
  • Posted to UI Design on Windows: Adobe XD, Figma, Affinity Designer, in reply to Marcel van Werkhoven , Jul 06, 2017

    Thanks, Marcel. Yes, I was trying UX Pin and was thinking about using it the comparison too. But eventually saved it for another article together with other online tools like Jamie mentioned below.

    0 points
  • Posted to UI Design on Windows: Adobe XD, Figma, Affinity Designer, in reply to Sacha Greif , Jul 05, 2017

    I send all my articles for proofreading to my colleague, who is a native speaker, unfortunately in this case there was some misunderstanding on the both sides when I thought this was properly proofread but it wasn't. I've asked for another proofreading and will update the article soon.

    0 points
  • Posted to UI Design on Windows: Adobe XD, Figma, Affinity Designer, in reply to Darren Alawi , Jul 05, 2017

    Thanks, I've fixed that.

    0 points
  • Posted to Finally, Photoshop is dead for web and app design, in reply to Duke Cavinski , May 22, 2017

    I admit that the title of the post was a clickbait, so I deserve this critique. But if you read the original post you could notice there was very little of Photoshop-shaming, rather it's about Adobe XD finally becoming usable on Windows.

    I'm afraid this is something hard to understand for a Mac user. I have a Mac but for various reasons I stay on Windows, one of them is to better understand what is to be a web designer/developer on Windows. I remember Sketch becoming popular for UI work in 2014 or so. Already at that time I thought it would be nice to have a similar tool on Windows. Just to learn that Sketch will never become available for Windows users. Since I design just occasionally, I wasn't really forced to switch to Mac/Sketch.

    Then Adobe XD came early in 2016, again only for Mac. So it's been another year of waiting for a Sketch-like tool on Windows. Just now XD is becoming usable on Windows even though it's still missing gradients, symbols and other things.

    In my opinion more effective tool has impact on quality because being effective means you can try or test more combinations in a shorter time. Also if some features which should increase design consistency (eg. artboards, symbols, text styles) are easy to use, you more likely will be using them. The same applies to features which are not present in Photoshop at all, like prototyping or easy sharing designs for feedback. Photoshop has always felt to me like I have ideas and I could do some good stuff but the tool hinders me in doing so.

    0 points
  • Posted to Finally, Photoshop is dead for web and app design, in reply to @amfonte Fonte , May 19, 2017

    So you are on a Mac? Then you probably cannot understand what these times mean to Windows UI designers and what the article is about. On Mac you have a choice - Sketch, Adobe XD, Photoshop, Illustrator - as you said use whatever tool appropriate for the job.

    On Windows, until recently you were forced to use Photoshop or Illustrator for any UI work. But it's so much easier and faster to use Adobe XD. Please allow us, Windows users, a bit of excitement.

    0 points
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