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Designer Joined over 9 years ago
Yeah, I loved Framer before because I felt like it was more focused. Use a little CoffeeScript, make my design move, that's what I liked. I could build big pages full of interactions and motion that worked great.
Now I feel like Framer X is a slightly worse design tool than my other design tools, and more annoying to prototype in. I kinda get the mission, but I gave up on Framer X.
One tool you might like to check out is Drama. I recently started a new project and I'm using it as an opportunity to learn a little more. Drama, right off the bat, actually reminds me a little more of the old wünderapp Pixate.
glyphs app forums
https://reddit.com/r/sbubby for more, better, funnier versions of these.
Probably neither. Illustrator and Affinity Designer are a lot more featureful right now. Sketch is much more geared toward UI design than this is. I think the itch this scratches is:
I don't think I'd consider this a "pro"-level design tool but for the price tag, you might as well take a look.
Is a decade of UX design experience without a major promotion a bad sign?
I would say a decade of experience in any job without a promotion (or something to show for it) is a bad sign. Why were you never promoted? Why did you stay despite not having upward mobility or increasing your responsibility (e.g. in the form of directing or managing others)? If you have good answers for these questions, state them. In my experience, if you don't have much to show for your work it insinuates your work wasn't useful. In the tech industry, I would say a promotion or change in responsibility is expected every 2-3 years unless you're very senior or principle level. And if you aren't getting those changes at your job after 4 years you should be interviewing for roles elsewhere.
At a company like Google, Amazon, Microsoft, Facebook, Netflix, etc. your research should have metrics that prove your effectiveness as a designer. For instance, you should be able to show your work and include data such as "this increased MAU's by X%", or, "this feature lead to an observed $X million increase in sales", or whatever. Also when it comes to research, you should speak directly to your hypothesis, testing methodology, experiment design. All of this should be meticulously documented automatically if you're doing actual UX research as part of your process.
But lastly, it sounds like your portfolio of work in general just isn't up to snuff. If you've been working for 10 years, are you still coming up with modern solutions to modern problems? Have you adapted to today's trends and tools? There are hundreds or thousands of senior UX roles being filled at tier 1 companies by people with none-to-very-little hands-on research work based on the strength of their thinking, or their visual design skills, or their ability to adapt into other roles such as motion, prototyping, etc.
I think this is actually pretty successful, especially on the UX side of things. Basic cleanup happened, nothing got moved or changed too dramatically, Purple is still there but just as an accent color which gives more emphasis the the content instead of the Twitch brand.
Twitch is a beloved service so any change they did was going to be met with resistance. Overall, it feels like it's been "Discord-ified" which is kinda interesting... but generally I think they did a good job reworking components without messing up the core experience at all. Feels much less cramped to me.
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what the hell is that "D" of dashes? as a monogram it's pathetic, inert, painfully dull... like much of Pentagram's work. the spritely deer of the old logo, although poorly rendered, exuded confidence and speed and lightness that set dashlane apart from 1password's "lockbox" or lastpass's boring, technical-looking logo.
it could have been a motif worth carrying forward. a failure on pentagram and dashlane's part.