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Joined over 9 years ago via an invitation from Kelly S.
Thanks for all the questions today. I'm signing off! Keep kickin'
Good to hear from you again. •We didn't end up producing the table. Though I wish we would have, the design was great. • Yeah we'll be launching a deck site shortly after the Kickstarter campaign at branding.cards. Stay tuned. • It's hard to say it depends on what you are building. I don't think there is a one size fits all ratio. I do think have engineers and designers working closely together is crucial as you grow. • You don't sell your product to robots. Engineers have an amazing ability to interpret, communicate, and write software for computers. But ultimately its a human that uses it. Design embraces the human factor.
That's an article I wrote for OffScreen Magazine and one of my favorite ponderings.
I think we all have that feeling. I often get overwhelmed or lack confidence in whatever I'm pursuing. It's usually my passion for an idea or the strength in a vision which I use to propel myself forward.
Ideas are never truly original. They can't be. They are simply the connection of other ideas, that's all that creativity has been and ever will be. Our vision is limited by our experiences. So I'd suggest experiencing as much as you can and keep creating.
Glad you enjoyed the book. It was one of those projects that was incredibly painful while it was happening but looking back I'm immensely proud of. In the end, thankful that Kickstarter help me create the book I wanted, rather than going the traditional publishing route.
A few things I've noted are much different this time around with Kickstarter: 1) I don't have to educate people what Kickstarter is. Which is crazy to think about. But the proliferation of the platform is ubiquitous and requires little explaining. It's safe to say alot of my headaches in the book project was people not understanding how Kickstarter worked. That the book wasn't finished yet. Etc. 2) Shipping is now included when you pledge. This may seem like a small thing for backers but it's a giant step for project creators. Because previously you had to "include" shipping prices but if you've ever shipped anything to Australia you know not all shipping prices are created equal. 3) Supportive community. The way the Kickstarter community spreads the word is awesome. I really love what they've done on the platform and love how supportive the community is. 4) I'm much better prepared this time around. ;)
Get involved. Learn their problems and without their permission, start solving them.
Interaction designers, product designers, brand designers, all have much more in common than you might think. I believe it's not good to silo oneself. You're a designer, period.
Everything today is brand. Your Twitter account can be a brand. The more complicated task in Brand Design is getting all of the members of a company or organization behind that identity and then it's your job to help steward the brand in every touchpoint the company creates. That's creating design systems more than individual components or pieces of a brand.
Hi Randall ; )
We have always been trying to balance client work with our own products. Obviously the nature of the work is very different. I've been saying our process is our product. So as we build our products in the future we'll use our process as the keystone.
Not all designers have entrepreneurial aspirations but I do think a more well rounded business lessons would go along way for the next generation of designers. Just because one is a designer shouldn't mean one limits oneself from learning new things like programming or supply chain or even how to run a payroll.
Unfortunately design (and technology) in government is a means to an end. The focus is getting some initiative accomplished and rarely consists of systematic design thinking.
In the U.S. this is in part due to our local, state and federal form of organization. If you think about it corporations have far more control over their franchises than the Federal government has over states, or local municipalities.
But on the other side of it in a government for the people by the people can also be powered by the people. Designers as citizen should play an important role in being civically involved and helping by using creativity and ingenuity to improve these systems. In Chicago there is an amazing group called Open City that I think are an amazing example of that idea.
I think there are many to point to. I like to think as far back as cave paintings or tribal art where icons where used as a means of communication between two that may have spoke completely different tongues.
In recent history the same need occurred at the height of air travel. The US Department of Transportation commissioned designers to design the set of icons we see in airports, bus terminals, and help those that may not speak English navigate a new and foreign land.
In more contemporary history we are seeing the influence of our mobile communications changing the nature of iconography, emoji, stickers, tiny navigational elements are all apart of the new iconographic landscape.
Thanks for your question.
Thanks for the question Phil. The idea originated from conversations with my co-founder Edward Boatman. He and I met in London, and for many years after meeting we were talking about how there is a drawn language, and how much more effective it can be in communicating. But there wasn't a growing platform that captured the ever evolving language. The fact that we have used this way of communicating for over 20,000 years but had no single point of reference made me think we could build it.
As for whether I expected it to be successful. I'd have to say I wouldn't have designed and redesigned 4 times over 4 years if I didn't believe it could be successful. I think at the beginning I had no idea what it would turn into and in fact I don't think any of us know how important it will be in the future.
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Where the design community meets.
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