Ghaida Zahran

Ghaida Zahran

Product Designer @ Netflix Joined almost 10 years ago via an invitation from brad w. Ghaida has invited Alok Jethanandani

  • 0 stories
  • Posted to SAVAGE!, Feb 22, 2018

    This is pretty awesome. All the important information is clearly displayed. Looks great on any device.

    0 points
  • Posted to The Design Directory — An expansive directory of designers & studios producing amazing stuff, Nov 14, 2017

    How is this directory "curated?" It's like 99% dudes.

    0 points
  • Posted to White Clay Apple Devices Mockups for Sketch & Photoshop., Mar 24, 2017

    Very clean. I generally don't use these because I work mainly with enterprise tools, but I think this style is subdued enough where it can provide enough context for the medium that the design is intended, without distracting from the actual UI.

    3 points
  • Posted to Senior vs Mid-level UX Designer , Mar 23, 2017

    I agree with Oz, in that I would expect a senior designer to be more focused on: strategy, long-term goals, and communication. Senior designers are able to get alignment on vision for a product or site across from different stakeholders, and are able to illustrate what that vision looks like in the short- vs. long-term.

    1 point
  • Posted to How We Redesigned the Zugata Logo, Mar 22, 2017

    Nice write-up on your process, Jessica. I especially appreciate that you described both an intro to your brand strategy as well as the more tactical and implementation aspects.

    0 points
  • Posted to A girl who codes: Why that matters., in reply to Josh Sanders , Mar 22, 2017

    Every other response here is from a man. You mad I interrupted the "Diversity. PISH!" circle jerk you got going on in the post? You and Matt are just two more men on the internet that feel they have to correct every woman's opinion. It's all so predictable and boring. GOOD DAY, SIR.

    2 points
  • Posted to A girl who codes: Why that matters., in reply to Matt Williams , Mar 21, 2017

    I'm not sexist but...

    7 points
  • Posted to Stop Talking and Start Sketching: A Guide to Paper Prototyping, Feb 24, 2017

    Sell me on paper prototyping. Every once in a while I'll see some hype around it. I've also tried it a couple times, and while I'm a big fan of sketching ideas and working through problems on paper first, when it comes to prototyping and testing the prototypes, it's way more work to do it with paper. It's also harder for users to understand because not only is it a fake UI, but it's also a fake UI on a different medium So, apart from the novelty, what are the gains?

    0 points
  • Posted to Design Tip: Proper Nested Rounded Corners, Feb 15, 2017

    What makes this "proper"?

    0 points
  • Posted to What is the one thing that vastly improved the way you work?, Jan 17, 2017

    Working through problems on paper before jumping into Sketch.

    1 point
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