6 things I hate about your design recruitment (blog.prototypr.io)
over 5 years ago from Matej Latin, Senior Product Designer at GitLab
over 5 years ago from Matej Latin, Senior Product Designer at GitLab
To expand on the design task point a bit - what amazes me more than anything is how often I'll be asked to do a design task before I've even talked with the hiring manager.
A design task is a serious investment of my time, and I have zero faith in the recruiter's ability to determine whether or not I'm a serious contender for the job based on a 30 minute phone screening. At least give me a half hour with the hiring manager to see if the job fits me at all before you ask me to go off and spend 4+ hours on a design task.
Very good point. The problem is that companies don't realise that the other party involved (the designer) also needs to find out if they're the company he/she is looking for. They tend to have this one-sided, egocentric attitude towards hiring.
Yeah, and the best example is Toptal, a terrible plastic approach to the design industry.
Haven't heard of Toptal yet... only Hired. Why do you think it's that poor?
Mostly personal experience. They do not really care about the community. For instance, they keep the best clients for their personal design/developer team and inner circle. Their recruiters are extremely intolerant and stiff etc.
spot on. though nothing here is particularly unique to design besides design tasks, which are actually great so long as they are abstract enough to not make the candidate feel like they're doing free work.
personally, my biggest gripe is the definition of "UI," "UX," and "Product" designer varies wildly by company.
Yes but usually a good job description can give you a good idea of how this particular company sees UI and UX and how they go about it.
If it is a good one (ie not a generic one).
Unfortunately a lot of these cross over into all recruitment attempts in all industries.
They do :(
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