• Rory Smyth, almost 4 years ago

    "Hell it might actually be nice to write my own placeholder names for a while"

    Seems like a step backwards

    Figma look great and all, but after trialling it for a day, my workflow was so much slower without all my symbols, plugins and constraints. I suppose if you don't use those things or are willing to do it all manually, it's great. But why would anyone want to do that.

    5 points
    • Kaan Eryilmaz, almost 4 years ago

      I totally understand where you are coming from and for now you might be right, that's what I wanted to explain in my post. The thing is Sketch offers an open system and you try to understand and use every plugin but they are all designed by someone else so you need to get use to a lot of new interfaces. If your flow is set and Figma is slowing you down it might not be the right time to switch. For me I'm not that much of a plugins guy so the switch was easier. However to have a tool that uses an universal platform like the web has many benefits and I'm trying to focus on that, so it is not only easier for me but easier for our developers as well. It totally depends on your point of view.

      1 point
      • Ariel VerberAriel Verber, almost 4 years ago

        if you're saying the plugins in sketch is a downside because you need to get used to a lot of new interfaces, it means the app store, windows 10 and the world wide web got it all wrong.

        9 points
        • Kaan Eryilmaz, almost 4 years ago

          I'm all for open systems and since Figma is a web based tool, that is a greater open system in my opinion. I think a plugins will come to Figma, however when these systems are monitored like the App Store model you get better quality. Just like what we get with Craft by Invision. So instead of having bunch of different plugins there is a main plugin that has many of the functionality you need, with one simple interface. Sure there should be other developers, free to do what they want, we should never limit creativity. What I'm trying to get at is when there are no rules you have chaos, this is the problem I see with Sketch. What we need is an open system with rules so that I don't have look through 130 plugins to find out what I want. Hope it makes sense :)

          1 point
    • Dylan FieldDylan Field, almost 4 years ago

      Hey, Rory! We are hearing a ton of requests for symbols; it's a top priority for the company right now.

      We have actually supported constraints for nearly a year now: https://medium.com/figma-design/grid-systems-for-screen-design-46d86ea9fd48#.k9s2v8slm.

      More current documentation on constraints: https://help.figma.com/hc/en-us/articles/228236688-4-2-Constraintshttps://help.figma.com/hc/en-us/articles/228075827-4-4-Grid-based-Constraints

      We add additional functionality every week... please keep the feedback coming so we can continue to improve the product / hope you will give us another chance someday!

      0 points
      • Rory Smyth, almost 4 years ago (edited almost 4 years ago )

        Thanks Dylan. I do prefer your constraint system over the 'pin to corner' in Sketch. Being able to change this in a non destructive way for multiple items with a symbol instead of each instance would be really powerful (that's what the manual effort I was talking about). Excited to see how you guys execute on symbols too.

        The product looks great. You guys seem really enthusiastic. I'll be back when it makes too much sense not to switch. Same as the jump from PS to Sketch!

        0 points
  • Ale UrrutiaAle Urrutia, almost 4 years ago

    Figma = up votes :)

    Now being serious, Figma is good. But in my personal opinion still lacks of native OS features, no plugins and I'm a bit worried on security issues as uses the web browser.

    4 points