How does this compare to Affinity Designer so far?
Does it have auto trace?
For $25, I'll give it a try. Also, dimensioning tools!!
What about SVG export settings? Anything to see there?
Hi Michal, having solid SVG support was an important focus for iDraw, and continues to be in Autodesk Graphic. Exported SVGs are structured efficiently to be small and so they can easily be hand-edited if needed. Effects like shadows and glows are exported using SVG filters, for example. Graphic can also import the vast majority of SVGs created by other applications, and supports SVG features like patterns, markers, CSS styling, etc.
Workflows are also important, with shortcuts like 'Copy as SVG', and in 3.0 you can now paste copied SVG code directly as editable vector objects or drag & drop an SVG file onto the canvas to quickly import it into a design. Slices and the 'Export Layers...' command can be used to quickly export multiple files at once, including SVGs.
If there are any features or improvements you'd like to see, let us know. We're focused on making Graphic a truly great tool for designers, and we're listening to feedback and suggestions.
Adrian Diaconu - Product Manager of Graphic, Founder of Indeeo
I assume Autodesk acquired Indeoo - i.e. relaunched the app which was f.k.a iDraw.
Will someone make a freaking drawing app for android already???
How popular would that be, do you think?
Android is an extremely popular mobile platform, so.....popular?
How profitable? Y'know, because piracy.
Piracy doesn't affect profitability.
While I'm sure parallels can be made between the film and tech industries, your link focuses on film. From what I've heard, and reading articles/blog posts by developers, one of the reasons they don't develop on Android is, in fact, piracy. That being said, I've read this literature a few years ago, and that's eons in the tech world.
I don't think my question was stupid, I was looking for updated information, preferably from people knowledgeable in the matter.
It's a logical fallacy to assume that you're losing money because people are pirating software. They were never going to buy it anyways. Developers just give that excuse as a cop out to avoid having to support both platforms. Same excuse is used to justify DRM.
Piracy happens on iOS too.
different scale though - piracy on android is massive http://venturebeat.com/2015/01/05/monument-valley-developer-only-5-of-android-installs-were-paid-for/
Also worth noting comparisons with film and TV aren't quite accurate - film and TV have multiple income streams (cinema, broadcast rights, advertising rights, DVD and streaming) that software simply doesn't have.