Maya Will Become Subscription-Only Software in 2016 (cartoonbrew.com)
almost 8 years ago from George Chen, Director of UX
almost 8 years ago from George Chen, Director of UX
Maybe I'm in the minority here, but I think this is a good thing. A lot of younger designers just out of college cannot afford the $3,600 price tag. This allows tons more people to get in, get their chops, and create awesome stuff with great tools.
A lot of us tend to have some sort of budget to afford a $2,000 macbook, $500 designer glasses, and $5 lattes every morning. But, there is a whole swath of designers that are frustrated by the outrageous price barrier and have strong enough morals to not pirate this software.
I'm eager to see how this pans out.
and so it goes
It was only a matter of time. Adobe proved that the subscription model is more profitable than selling updates. The studios and professionals who rely on Maya are going to have to get on board because what other choice do they have? They can't not use Maya since it's almost an industry standard. Cinema 4D, Modo, etc. are all great, but most large VFX shops don't use these products.
The same concept has been around for decades with the auto industry. Can't afford a $50k BMW? No worries, you can lease it for much less and drive a new model every 2-3 years.
Look what you did Adobe...
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