Sketch 3 should be 0.3

almost 7 years ago from , UX Designer, Front-end Developer at Superpencil

My first month with a client where I seriously used only Sketch to design an app: the experience was a good one at first, the app is smart and specifically designed for dealing with multiple screens and functions, and symbols is a lovely feature that saves a lot of time.

But when it comes to a serious workflow and environment, Sketch isn't ready. Using Sketch with a 40 screen app means the following:

  1. A simple cmd + s on a 700mb file takes 40 seconds to save, in which the app freezes, this is on a quadcore computer with SSD, what could it possibly be doing? It only seems to use 80% of a single core while saving. And don't mention splitting the file up in smaller ones, you'll lose your ability to sync the (lovely) Symbols function.

  2. Mac App Store apps have the great ability to Auto-Save and keep Versions of the files you work on, imagine this happening however on your 700MB Sketch file, it's never supposed to take more than 80% of disk space, but in this case the files just went to take 100% of my disk, forcing me to delete half my archive before understanding what was going on. (Sketch was very helpful on Twitter providing me Terminal links to turn this off).

I'd like to mention this is a just installed, clean copy of Mavericks with a brand new user profile. Sketch in the end impeded my working speed so much (and I was unable to switch to PS/Illy at this point) that I'm forced to not use it again.

Does anyone have this same experience with Sketch or is it just me? If so, did you fix it?


  • Koen Bok, over 6 years ago

    Oh dear, why such a snarky title... These are good people trying to make good tools.

    58 points
    • Pascal PixelPascal Pixel, over 6 years ago (edited over 6 years ago )

      Might sound a bit snarky but meant genuinely;

      3.0 is a big number, lots of apps stick with beta (0.3). An *.0 release is generally production-ready, I paid them twice (Sketch 2, 3) for this app and want it to work.

      39 points
      • Gabriel BrodersenGabriel Brodersen, over 6 years ago (edited over 6 years ago )

        To be honest, I kinda feel the same.

        Sketch has so many bugs and weird behaviors (again bugs), that I won't even dare using it, while sitting next to a client.

        That's my threshold, for when an app is ready for professional use, or not.

        With that said, I do like the team working on this software (of what I learned about them from Twitter and Support). However I feel like they got way too much over their heads. It's not my business, but I feel like their team is too small, for what they aim to achieve. Hope they somehow in the near future, will get an injection of resources, and hire a crapload of engineers, to get this software stable, precise, and freaking fast...easier said than done.

        I'm maybe not qualified to suggest these things, but I wish the teams of Pixelmator and Sketch would team up! That would be absolutely awesome!!

        30 points
        • c kizerc kizer, over 6 years ago

          Everyone who always complains is someone who tried sketch in version 2 or isn't using the latest beta. It's got a HUGE number of fixes. Unlike Sketch 2 betas that were unstable.

          Biggest fix is copy and paste lands in the correct location these days, and lots of fixes for strange artboard behaviors.

          I'm designing 3rd iPhone app for a large corporation with 100+ screens. Sketch is so much faster than photoshop for what I'm doing. I haven't opened Photoshop once this month. I think everybody quickly forgets how slow Photoshop is.

          0 points
          • Gabriel BrodersenGabriel Brodersen, over 6 years ago

            I've had problems with the beta version in the past. I'll only judge the software on it's latest release, not the beta – but I do hope the beta is promising, and hope for an update/fix asap.

            No, I actually think everyone is aware of how awesome and fast Sketch can be. It just got so many obvious bugs, that are easy to replicate – some of which makes you wonder, how they even made it to the release version. Especially when they have a testing program.

            1 point
          • Sam GarsonSam Garson, over 6 years ago

            This is exactly the OP's point—if you have to use the latest beta to fix problems in the latest (paid for) release, it shouldn't be a full release, it should still be in beta.

            0 points
      • Jake Lazaroff, over 6 years ago

        I'm pretty sure Apple doesn't allow beta / alpha software on the App Store… and even production releases have bugs.

        0 points
      • Keira BuiKeira Bui, over 6 years ago

        I agree. Sketch is an awesome tool but at the same time it has lots of weird bugs. Sometimes texts disappear suddenly or they become uneditable. The only way to fix that is to close and reopen the file.

        3 points
        • Gina RodriguezGina Rodriguez, over 6 years ago

          I have the same problem all. the. time.

          0 points
        • Pascal PixelPascal Pixel, over 6 years ago (edited over 6 years ago )

          My favorites:

          • Layers sidebar scrolls up every time you cmd + click an item in a long layerlist
          • copy paste just pastes stuff in another artboard//// just fixed an hour ago in 3.0.4
          • changing a symbol's size doesn't shrink it centered, but move it 20pt up and 20pt right, on all screens
          • copying and pasting multiple artboards follows the order of the layers in the sidebar, not the original positions of the artboards in the window
          5 points
          • c kizerc kizer, over 6 years ago

            Sketch Beta > Feedback … 

            Everything I request gets added almost a few days later. I'm not even kidding. Be proactive and speak to them on twitter, send them your sketch problem files.

            Everytime I provide them with a file and a problem the put in a bug fix asap.

            They can't solve problems they don't know exist.

            All your bugs above have been fixed in the beta of 3.0.4 for a few weeks to my knowledge

            2 points
      • Jeremy WellsJeremy Wells, over 6 years ago

        I really agree with you. Sketch is really lacking a lot, and has a long way to go before I would consider using it for any of my work.

        But then again, you have to remember it's a $80 product, so you can't expect much.

        1 point
      • Sam Pierce LollaSam Pierce Lolla, over 6 years ago

        Keep in mind that versioning numbers can vary widely between projects and owners (Linux is 23yo and on v3, but Chrome is 5yo and on v35).

        But you're right to expect stability from software you've paid for.

        3 points
    • pjotr .pjotr ., over 6 years ago (edited over 6 years ago )

      It's not snarky at all. 3.0 implies a thoroughly tested application that can essentially scale to n.

      To put it into perspective, jQuery just hit v1.11 in production.

      8 points
    • A P, over 6 years ago

      I don't understand why this is the most upvoted comment. It doesn't seem to add any value.

      6 points
  • Phil OakleyPhil Oakley, over 6 years ago

    I think Sketch requires a change in workflow.

    I've never had all my designs in one file. I know some work that way but I never have. 700mb file? Woah. Again, change of workflow for a completely new program/app - you need to separate the files out into smaller, modular chunks. That's when Sketch works excellently.

    18 points
    • Julius TarngJulius Tarng, over 6 years ago

      actually i think sketch is great at having a bunch of designs in one file due to Pages

      8 points
      • c kizerc kizer, over 6 years ago

        It is but not 700MB. Photoshop crashes at 700MB too.

        I have 32 pages, 50 artboards, 3838 layers and my document is 42MB

        1 point
        • Luke JonesLuke Jones, over 6 years ago

          Photoshop doesn't crash at 700MB. I've used files over a GB on size and it's remained stable, if a little slow. OPs quad-core machine with an SSD certainly could've handled it.

          1 point
    • Pascal Pixel, over 6 years ago

      Of course when working with Photoshop I've been used to work on each screen in a separate file, but the fact that Sketch totes the Symbols as a big feature really enticed me, only to have that same feature work out like this, it makes me not see the point in switching to Sketch? (main non-switch reasoning being other people in the team can't open the files)

      3 points
      • Phil OakleyPhil Oakley, over 6 years ago

        I agree that Symbols are fantastic - hoping they make inter-linking between documents soon for Symbols. I guess due to my workflow I've never needed Symbols that much - I've actually found them a hindrance more than help sometimes. But yeah, if you want to use them you need to be all in the same file, which is slightly limiting in terms of workflow.

        1 point
        • Pascal Pixel, over 6 years ago

          Oh yeah they're awesome, should really be a separate file to get them from I guess to work with multiple files, and symbols within symbols (symbol 'icons' in symbol 'menubars')

          0 points
      • Bady QbBady Qb, over 6 years ago

        I got your frustrations and you're not alone. I got lot of bugs where I often tweeted to the sketch team. I've once working on lot of screens on single file and I reached a point where it's very heavy to move things and it become very slow. I then change my flow to have 1 file for few steps (for example, on boarding can be 1 file, etc).

        To handle this symbol, I used to duplicate the existing file, rename it to new file and delete all the art boards. This way you can still have the symbol. The drawbacks tou it still won't sync seamlessly

        1 point
    • Sarper Erel, over 6 years ago

      Bugs aside, I think this is the biggest problem of Sketch after the unacceptable bugs for a $80, 3.0 product. Instead of being designed to be a good design tool, it is designed to look as much Apple as possible, then be a design too and it actually takes sooo much away from the workflow.

      0 points
      • Luke JonesLuke Jones, over 6 years ago

        Nail. On. Head.

        I own Sketch 2 but need to pay to get a load of bugs fixed. That's uncalled for.

        3 points
        • Mike MaiMike Mai, over 6 years ago

          +1 for thinking a paid 3.0 upgrade is unreasonable.

          0 points
          • Luke JonesLuke Jones, over 6 years ago

            It’s not even the money. I’ll pay as much as is required for an upgrade if it’s not just a load of bugs which should’ve been fixed in the version I paid for.

            Honestly? I find it deeply unethical, and not at all how I would run a business.

            1 point
  • Klein MaetschkeKlein Maetschke, over 6 years ago

    A few things:

    We're all viewing Sketch in the context of what it can and can't do that Adobe's software already does. Which is an unfair and poor frame for viewing their progress.

    Based on what an entire flank of Adobe engineers have been doing for 26 years, the 7-person team at Sketch has made it up to AT LEAST the stability of Adobe's 11th product iteration in 1/6th the time it took Adobe to get there.

    Sketch has a long way to go to fix all its bugs, sure. But the benefits far outweigh the drawbacks, and the team is actually working on it. I tweeted a support issue to them and they're individually investigating the file. Try getting that level of support from Adobe.

    13 points
  • Jay RamirezJay Ramirez, over 6 years ago (edited over 6 years ago )

    The fact that people compare Sketch 3 to Illustrator is an accomplishment in itself. Illustrator came out 27 YEARS AGO, comes from a company of 11,000 and costs $700 PER YEAR to own.

    And Sketch is still disrupting the industry. Give them some time. It's 7 people charging $70 for a product that nearly replaces Ps and Ai for all digital design work.

    10 points
  • Julius TarngJulius Tarng, over 6 years ago

    never experienced this in 2 years: do you have ginormous bitmaps embedded? try resizing and reducing resolution with Layer > Reduce image size or Layer > Flatten to bitmap.

    IMO Sketch is at a great point with features that just need to be refined — there's a bunch of bugs (e.g. pasting in wrong artboard) that need to be resolved, and tools that can be improved (e.g. type tools https://www.facebook.com/photo.php?fbid=10101674066628987&set=gm.1450803898505097&type=1)

    I never use symbols anymore because it's real unclear when I'm editing it (think Flash edit symbol mode) so I end up fucking all my comps up with a casual tweak, and undoing takes forever.

    10 points
    • Christine RødeChristine Røde, over 6 years ago

      Agreed about symbols — I've messed up several times because I forgot I was editing a symbol, only to discover 10 minutes later that all my other screens got messed up because of a single change.

      Fading out the background, á la symbols in Flash, is a great suggestion.

      2 points
  • Denis RojcykDenis Rojcyk, over 6 years ago

    I asked them nicely on their Facebook "support" page if they could test builds properly before releases or go with faster development cycles. Because some bugs are killing me and they told me that I should use beta ... for production. Yeah ....

    8 points
  • Sarah HumSarah Hum, over 6 years ago

    My experience with Sketch so far has been great. Photoshop for me was always too slow so I always opted for Illustrator. But Illustrator doesn't handle "perfect" pixels well. Sketch is an awesome in-between.

    They definitely have a long way to go but I'm very hopeful for future improvements.

    Also, Sketch Mirror is awesome.

    7 points
  • Tyrale BloomfieldTyrale Bloomfield, over 6 years ago

    This is definitely a workflow problem. There is no circumstance where you should need that level of detail to be presented on 40 screens.

    Try an Atomic approach.

    • Design a navigation system
    • Design a content system

    and so on.

    Create "lego blocks" of design and UX for the developer to use when building the app. They won't be building the app 1 screen at a time, we should be designing it that way either.

    For client preso's, just mock up a few pages, then help them understand how that will work across the rest of the app.

    5 points
    • John FlynnJohn Flynn, over 6 years ago

      I agree with your points on modular design—but if you've never been in a situation with a client who wanted to see 40 pieces, I think you've got some distance to go.

      2 points
      • Pascal Pixel, over 6 years ago

        Yes that's the issue I'm experiencing... I wish my workflow could accomodate Sketch, but I believe it should be the other way around?

        0 points
    • Pascal Pixel, over 6 years ago

      I'm not dealing with devs directly but with a client building a wiki of every state and flow, and can't imagine how the app works based on a few screens. Which is the point of my post: this is a demanding environment, and Sketch isn't holding up :/

      0 points
  • Christine RødeChristine Røde, over 6 years ago

    I've never encountered this problem in over a year of using Sketch now. Most of my files are around 30mb. The biggest one is 100mb, but contains hundreds of components and large bitmaps.

    Perhaps it's your workflow that needs adjusting? I don't know what you are working on, of course, but I have difficulty imagining a scenario where it would make sense for me to have 40 static screens in a single file.

    For example, ever since I started prototyping flows in Quartz Composer/Framer, I've found that I only need to create a fraction of the screens I did before. Say you used to have 10 screens per view (e.g. parent post, scroll down, tapping comment field, writing comment, checking a box, hitting submit, loading, comment visible, error state) — I now only design 1 screen and create some extra assets for various states, then use these to quickly animate it instead.

    Much richer, easier to understand, and far less tedious.

    5 points
  • anthony thomasanthony thomas, over 6 years ago

    And your 700 MB file should be 70 MB. Ever heard of splitting the file up? People do this with large PS files too. It's the same thing.

    Oh wait, you'll lose your ability to sync the Symbols function you say, but still want it to take faster than 40 seconds to save on a 700 MB file? I feel your pain. People who make software just aren't working hard enough to defy the laws of cyber physics so that you can have your cake and eat it too. Perhaps they should build their products with the "have your cake and eat it too" principle for deluded incompetent self-entitled customers who create ridiculously large files and wonder why it doesn't finish saving when they bat their eyes.

    This reminds me of the time I bought a hammer from the store once. It was the best heavy-duty hammer on the market. I tried to hammer a nail in with it, but it took me 11 swings to hit it in. The nail was actually a screw. But don't tell me that's why it took so long. The hammer impeded my working speed so much that I was forced to never use that hammer again.

    5 points
    • Clark WimberlyClark Wimberly, over 6 years ago

      Splitting a file makes less sense when the app has a bunch of tools specifically made to prevent the need to split files (artboards, pages, slices).

      And check your tone man, no one likes being talked down to here.

      3 points
      • anthony thomasanthony thomas, over 6 years ago

        I see your point. Just because a tool has made provisions to handle multiple pages and such means that no user should have to ever split a file under any circumstance in the history of file creation. If a tool cannot handle a 700MB file design file, which is equivalent to a pirated box office movie, it is the tools fault not the user.

        Thank you for bringing attention to my tone man. I was not aware that I was talking down to anyone man, but now that you have spun the context in such a way where you are playing the part of the innocent victim, or the samaritan hero that stands up for the justice of others, I will be sure to check my tone so that my words are not misinterpreted.

        1 point
  • Henrique Alves, over 6 years ago

    I'm not designer and I just started with Sketch. I don't understand all the hate. Considering the cost, size of the team and how often they send updates I do believe they're doing an amazing work. Nobody forced you to use Sketch. If Bohemian received $10 bucks for each complain I see here on DN they would be rich. If you love the product consider a donation or collaboration in some way.

    Less hate, more love please!

    4 points
  • Philip LesterPhilip Lester, over 6 years ago (edited over 6 years ago )

    How in the world do you have a 700MB Sketch file? I've had plenty of files this size while using PS, but not even close in Sketch. Largest file I have is around 30MB and for a responsive website with over 15+ screens.

    4 points
    • Fabricio Rosa MarquesFabricio Rosa Marques, over 6 years ago

      I was thinking the same — besides, any (current Adobe) app will start running slower / taking longer to save files with such file sizes (OK not 40 seconds+, but still...). Maybe there is something you could do about your workflow to avoid such file sizes?

      I'm working with sketch for about 2 months now — mainly on web design projects. So far it's running really smooth and the bugs are tolerable. Kind of unsatisfied with svg export options but that's something they are going to improve. I also have to admit that it's (way) more fun to work with Sketch on UI stuff than doing so with PS or AI, but that's another (probably already over-discussed) topic :)

      2 points
    • Kyle MitchellKyle Mitchell, over 6 years ago

      I've got a 532mb file that i'm working on, but it includes photography that should be optimized... sketch does chug through it at times, but it's not unworkable.

      0 points
  • Nathan ManousosNathan Manousos, over 6 years ago

    You're pretty much right. That's how it is. It's a love-hate relationship.

    3 points
  • Blaine KBlaine K, over 6 years ago

    I suspect you're bringing in images without scaling them beforehand or using Sketch's function to reduce size.

    That's the only time I've seen huge files and very poor performance.

    Also, just because you're having problems with an app doesn't mean everyone is. It might be prerelease software in your eyes, but let's not discourage people building software our industry needs by insulting their work like that.

    2 points
  • Removed AccountRemoved Account, over 6 years ago

    I would say they have horrible customer service.

    I asked for student license from them, but their reply was for me that I need to pay full price or wait 2 months until they get their shit together.

    Not going to pay full price for buggy piece of software.

    2 points
    • Blaine KBlaine K, over 6 years ago

      I see. "Horrible" customer service simply means you didn't like their answer. Makes sense to me.

      8 points
      • Removed AccountRemoved Account, over 6 years ago


        They advertise student pricing on their homepage, but actually do not offer it. Isn't that little misleading?

        4 points
        • Blaine KBlaine K, over 6 years ago

          Did they say "no, we're never doing educational pricing"?

          I can see where you'd be annoyed, but calling this horrible customer service is quite the increase in vitriol.

          1 point
          • Removed AccountRemoved Account, over 6 years ago

            Again, no.

            They said I need to wait until August. I can clearly see that their site do not say that I need to wait until August to buy educational license.

            I hate that kind of cheekiness. I'm not going to post my emails here, but in my opinion customer support should be always humble, not arrogant.

            1 point
            • Blaine KBlaine K, over 6 years ago

              That's not cheekiness and you're acting pretty entitled being pissed off that you have to wait a couple of months to get a discount they are under no obligation to provide.

              0 points
              • Removed AccountRemoved Account, over 6 years ago (edited over 6 years ago )

                It's cool that you're so relentless guy, but sometimes it pays to stop in time.

                As I said, you haven't seen emails written by me and support team, so you can't deny their cheekiness.

                And again as I said, there's have to be something wrong with their services if they promise something, but can't deliver it.

                0 points
        • Mitch De CastroMitch De Castro, over 6 years ago

          I sent them all of the required materials (student ID & proof of enrollment) in the same email asking for the student license. They got back to me in about a week with the discount code.

          1 point
          • c kizerc kizer, over 6 years ago

            Sketch is a team of about 7 people all engineers. They are focused on making great software.

            Download the trial. If you like it buy it. Why do you need a $10 discount if your planning to use this software?

            0 points
            • Removed AccountRemoved Account, over 6 years ago

              Corporations offer student pricing because of not all of us make big money. Speaking as a student, I don't have continuous source of money.

              And it's not not 10$. It's half of products price.

              1 point
  • Duncan Wilcox, over 6 years ago

    As a developer of one of the newfangled AppStore indie content creation apps (http://sparkle.cx), I fully appreciate the problems you are experiencing.

    The comparison is with Adobe tools, yes?

    I would be tempted to point out the price difference, the team size difference and the man-years of development difference, but in the end you rightfully want to use the tool for productive work.

    You are in fact giving the tool a lot of credit by using it for your productive work.

    As Koen says, why such snark? I don't think that helps.

    Perhaps you can accept that you have hit a (rare) edge case, and I'm sure that they'll be more than willing to work with you to solve the problem. It has likely happened many times before to other people, and has helped shape the tool as it is today.

    If there is an advantage a small indie has over a faceless mega corporation is we'll bend over backwards to try and help you, because we know it will make our product better and make you a happy customer.

    2 points
    • Pascal PixelPascal Pixel, over 6 years ago

      I fully appreciate team size and effort in this, I know things take a long time to build in, but I think in these two cases I mentioned that it has been an oversight on their part:

      Managing file contents somehow should have been a feature in v3, as internally in .sketch files the files are no longer separated (to probably deal with Dropbox sync cases) but merged into 3 files, and I have no way of seeing what files internally are large, nor am I offered something like compression, this is something that they should have thought about when introducing symbols into files because they're going to get larger.

      As I mentioned in the post, I did contact Sketch and they offered me some help through Terminal commands to get rid of the Versions problem that was eating my disk, but only after tweeting 3 times as they (rightfully) claimed they have no control over this system function, in another comment here someone else has the same issue, so it's not an isolated issue..

      I really believe this has been an oversight on their end in v3, hence I'm saying it should be a beta, a 0.3 or whatever number, I'm just bummed I paid twice for this product's full release numbers and this sort of stuff shouldn't happen in a full release, not trying to be snarky here Duncan, and I'll give Sparkle a try by the way.

      1 point
  • Cihad TurhanCihad Turhan, over 6 years ago

    A former gamer here. Once EA released Battlefield 4, we paid our money for a game full of bug. It took more than six months to solve some serious problem which costs EA to lose many gamers. After a year or more, game become playable but people lost all the respect to EA. Many servers stayed empty and EA accepted their fault. Now they're planning for a new version of game but many users don't even want to buy it.

    tldr A buggy app would cost much. Any company should be careful when naming stable release

    1 point
  • Robin RaszkaRobin Raszka, over 6 years ago

    How did you manage to stay that long with Sketch and make a 700MB file if it's so beta for you?

    1 point
  • George ChenGeorge Chen, over 6 years ago

    I am not even a Sketch user (but I did purchase the app and find it not very useful for me), with that being said, having a single document of 40 screen in a single file seems wrong to me.

    You might want to consider breaking up the 40 screens into multiple files for the sake of sanity. i.e. sign up flow, purchase, invite flow, etc.

    I think even using similar vector drawing tool (like illustrator) you will have same issues with a single file work flow.

    1 point
  • Ryan Hicks, almost 7 years ago

    Do a search you're not the only one. And this is why I still haven't adopted sketch and probably won't for awhile among numerous other reasons.

    1 point
  • Alexander AdamAlexander Adam, over 6 years ago

    Sorry but I have jump into that. I've been one of the developers of Gravit, a new design tool that currently is in private Beta (http://www.gravit.io). We've been working on Gravit since 8 months with three developers and I'd say that we're already stable in beta, however as we don't want to sell anything buggy and take people's money for it, we're providing Gravit for free until we'll be catching up with more stability and features maybe in v2 or v2.5. So honestly I don't understand sometimes how BohemiaCoding is always defended that they're small and Adobe is big.. sorry about still they charge 80 bucks for each major release which still contains a lot of bugs.

    Just my $0.02 and now I'll try to escape fast before people are gonna eat me ;)

    1 point
  • Christian Krammer, over 6 years ago

    While I really love Sketch 3 and the effort the team has put into it, it is often driving me crazy. It has so (so, so, so) many bugs and most of them haven't been fixed, although they were already present in V2. And although I report them to Bohemian - but they didn't seem to care.

    What I also don't understand is that there is still no option to set the rotation point for layers. So you can't rotate a layer for example based on its edges (and not the center). This is a basic functionality for me.

    Another feature I still miss is to mirror layers on arbitrary sides and , like with the mirror tool in Illustrator.

    They really should get another developer ...

    1 point
  • Pawel LudwiczakPawel Ludwiczak, over 6 years ago

    Amen to that, sir.

    1 point
  • chris jacobs, over 5 years ago (edited over 5 years ago )

    I'm writing this one year later and.... (edited)

    I couldn't agree more.

    No real useful keyboard shortcuts (not true after doing some research - my bad). Using the mouse-wheel to zoom creates a chaotic shaking effect (yes, I use a mouse). Sketch Mirror is slow to refresh at times... then other times, very quick. Then you need to quit and restart the app because there's an error stating no artboards exist. I'm really doing my best to use this tool because I genuinely like it! But... it's buggy... very. It's tough - but I'm continuing to truck along.

    0 points
  • Paul MartensPaul Martens, over 6 years ago


    I have found more annoying bugs in 3.04 than 3.03 (Scrolling when grouping on the layer view is tough to deal with). Having said that (and I'm echoing others here)...if your files are 700mb, I'm not sure you are using Sketch correctly. This is a vector tool...you want your files to be as light as possible because you want your designs to be as much vector as possible.

    One of my larger files (50 mb) has 54 screens. Constantly exporting all screens at once to a dropbox folder (automatically updating my flinto proto). It never crashes....and I'm on Yosemite Beta 3.

    16 GB of RAM probably doesn't hurt, but I'm on a mid 2012 retina laptop pushing to a 27" Apple Thunderbolt display.

    0 points
  • Luca Candela, over 6 years ago

    Same experience. The bar for new tool is very low lately if Sketch passes for a good tool.

    0 points
  • John HarmanJohn Harman, over 6 years ago

    The first day I used Sketch 3 (not beta) it choked during simple operations like zoom in/out with 3 artboards. It eventually froze up and corrupted the file I was working on and I lost a day of work. I really love the application, but it has some serious performance issues that need to be worked out. I'm on a retina MacBook Pro.

    Other people have noticed the same issue: https://www.youtube.com/watch?v=bdUbxk2iZrM

    0 points
  • Luke JonesLuke Jones, over 6 years ago (edited over 6 years ago )

    I used Sketch on a project and regret every moment of that decision. If it were any other software, Sketch wouldn't even be at v1 yet, but because of widespread support and need for an app like it, the versions are being rushed and there are way too many bugs.

    If you're a freelancer working on small projects alone, Sketch would be fine. The moment you're working on complex interfaces in a team, Sketch falls to bits.

    I'll say what I've said hundreds of times now: Sketch is not production-ready.

    0 points
  • Joshua JenkinsJoshua Jenkins, over 6 years ago

    "A simple cmd + s on a 700mb file"

    It's literally two keys, how hard could it be?

    0 points
  • Ali AliAli Ali, over 6 years ago

    A Sketch file was passed on to me with hundreds of layers and even though I was on a quad core SSD desktop machine, it was pain to zoom in and out and to save. The computer was crawling.

    0 points
  • Ken BarloKen Barlo, over 6 years ago

    I use it everyday and so far it's a great product, my only concern is that it is SUPER resource intensive and I wish the developers would push out an update that would allow me have to several dartboards on the screen without having to lock up my entire computer...

    0 points
  • c kizerc kizer, over 6 years ago

    Upgrade to the beta, and break your document out into smaller files. It's obscene to have a 700MB file unless your working with video.

    0 points
  • c kizerc kizer, over 6 years ago

    You need to send the sketch guys a copy of your file. Put it on dropbox.

    I currently have 50 artboards and 3838 layers (using a stats plugin) and sketch is incredibly fast with Sketch Beta 3.04.

    Are you using a lot of bitmaps or something? I can't even imagine a 700mb sketch file? What is in your file? Can we get a screenshot of get info on the file?

    You might need to break it into smaller groups. Have you ever used a 700mb Photoshop file? They crash all the time, non-stop. Photoshop CC 2014 beta .003

    0 points
    • Martin Mark, over 6 years ago

      I never though I'd be defending Adobe on app stability - depending on your machine 700mb PSDs shouldn't be a problem (though they might lag like a mofo if you're running under 8GBs of ram).

      I really like what the Sketch team's doing - the app's beautiful and has a bunch of workflow tweaks that I'd like to implement. That being said, I do find there are a few "that was unexpected" moments that pop-up occasionally.

      0 points
  • Lee Fuhr, over 6 years ago

    Same. Just posting to throw my support in.

    Yes, it's a small team, a newer product (than CC), a lower price point. That's all well and good, but those things have nothing to do with what I need to get done day to day. In the end, it's just not ready, as best I can tell.

    0 points
  • Brian HintonBrian Hinton, over 6 years ago (edited over 6 years ago )

    We've had issues recently with a saved file not actually being saved. We didn't know it wasn't saving, and then on restart the file didn't contain any of the hours of work we did.

    No clue what happened since we both have the habitual cmd + s ingrained into our psyche from our Photoshop period. I even witnessed the file "saving".

    We have emailed support to see if we can figure out, and prevent the issue from happening.

    But I experience a lot of WTF issues with Sketch. I do agree that a lower version number might establish better expectations for users of Sketch. It's nearly ready for primetime, but it does have some workflow issues, and annoying bugs.

    I'm not entirely sure why more haven't flocked to iDraw. It actually supports PSD import/export (with shape layers intact, guides imported, etc.) The only issues I have with it are interface related. Functionally it actually is better in some ways (and worse in others). I just like that it will properly import SVG files that Sketch won't. And it being available on the iPad is pretty useful for those quick edits.

    0 points
    • JJ VerhineJJ Verhine, over 6 years ago

      why do you think idraw can import/export PSDs with an under $30 price tag, while sketch does not? I thought it was a price tag issue, as sketch would have to license that functionality, but apparently it's not that expensive if idraw can do it.

      0 points
      • Marc EdwardsMarc Edwards, over 6 years ago (edited over 6 years ago )

        I thought it was a price tag issue

        There’s a few issues with supporting the PSD file format:

        1. It’s really old. My understanding is that it hasn’t really been rebooted during the entire lifespan of Photoshop, but extended. That shows the initial format did many things right, but there’s going to be a lot of technical debt in 20+ years of use.

        2. It’s binary. This makes it compact, but not self documenting.

        3. It’s complex. See point 1 as to why. Plus, Photoshop does pretty much everything under the sun.

        4. It doesn’t have feature parity with any other app — to read and use everything in a Photoshop document, the reader needs to pretty much be Photoshop.

        It is fun pulling apart the PSD spec though. It can expose how things are built. For example, I think there’s 4096 possible positions for gradient stops in Photoshop, despite the actual app only letting you type in an integer percentage (you can drag using the mouse to non-integer places though).

        There are libraries you can use to read PSDs, including PSD.rb by the LayerVault team (which is one of the best, if not the best): http://cosmos.layervault.com/psdrb.html

        I think the biggest issue is adding “imports Photoshop documents” is a dangerous feature to advertise — supporting the full gamut of Photoshop features is an impossible task, and doesn’t make sense for any app that’s not Photoshop.

        I wouldn’t be too hard on any design tool that doesn’t import PSDs. Chances are that’s freeing the team up to do more valuable things.

        2 points
        • JJ VerhineJJ Verhine, over 6 years ago

          i can understand why importing can be more troublesome, but importing, imo, is less desired than exporting. we are having to design & iterate in sketch, and then upon approval, recreate everything in photoshop as there is no export PSD option. do you think that exporting PSD is not a good feature for sketch to have?

          0 points
          • Marc EdwardsMarc Edwards, over 6 years ago

            Exporting is a bit easier than importing, but a lot of the same questions apply: There’s no feature parity, so how would many features be handled? What should be done with artboards, slices... and Sketch’s infinite canvas? Multiple drop shadows? Background blur?

            Would you be ok with with a basic conversion that dropped many features? It’s hard to to include a feature like that and maintain expectations.

            0 points
  • Diego LafuenteDiego Lafuente, over 6 years ago

    I had the exact same problems. While Illustrator also does have long saving times, it feels more robust than Sketch over the time. The only thing I love from Sketch, to be honest, is the inspector, wich you can configure also in Illustrator some of the most important things there right to your hand.

    0 points
  • Kent Liau, over 6 years ago

    Are you importing many raster images to your work, if yes, then try to vectorize(auto/manual).

    700mb of vector formula is incredible.

    0 points