8 comments

  • Account deleted 10 years ago

    Just a test comment, to see if this or


    this

    End up as real HTML in comments.

    2 points
  • Account deleted 10 years ago

    Hm, this should probably not be allowed, right?

    //vars ****** //grab the stage var _stage; // _sg var _stageContext; // _sc //turn interval on/off var _intervalID; //_id //stage width/height var _stageWidth=900; //_sw var _stageHeight=400; //_sh //hold the number of balls we want to use var _ballCountInt = 50; //_bc var _ballStartYNum = 160; //_by var _ballSpacingNum = 5; //_bs //what do we want our FPS to be var _FPS = 60; var _milliFPS = 1000/_FPS; //_mfp //hold an angle for everything to move by var _angle = 0; //_ang //the speed we should move by var _speed = 3; //_sp var _baseRad = 80; //_br var _ranRad = 50; //_rr var _radius = _baseRad + (Math.random()*_ranRad); var vSpace = 0; //_vs var _vFriction = .2; //_vf var l=50,m=100,n=1; //**** end vars // vBallName //vbn // vHoldHandleObj //vhh // vCount //vc // holdPos //hp // newAngle //na // vHoldHandleObj //vhh // nextObj //no // finalAngle //fa // $angle //$a //***** functions //run on an interval function fEnterFrame(){ fClearStage(); fDrawStage(); } function init(){ _stage = document.getElementById('stage'); //set our stage context if (_stage.getContext) _stageContext = _stage.getContext('2d'); //loop to set the balls var vCount = -1; var holdPos; for (i=0;i<_ballCountInt;i++) { holdPos = i%5; if(holdPos==0) vCount++; var vBallName = "ball_"+i; window[vBallName] = new Object(); window[vBallName].name = "ball_"+i; window[vBallName].xPos = window[vBallName].xStart = holdPos*125; var vRan = Math.random()*100; if(Math.random()>.5) vRan = -vRan; window[vBallName].yPos = window[vBallName].yStart = _ballStartYNum + (vCount*_ballSpacingNum); } _intervalID = setInterval( fEnterFrame,_milliFPS); } function fDrawStage(){ _angle+=_speed; if(_angle>360){ _angle = 0; _radius = _baseRad + (Math.random()*_ranRad); } _stageContext.save(); _stageContext.lineWidth = 1; _stageContext.beginPath(); _stageContext.lineJoin = _stageContext.lineCap = "round"; //_stageContext.strokeStyle = "#ef3754"; _stageContext.strokeStyle="hsl("+l+", "+m+"%, 65%)"; l+=0.9*n; m-=0.1*n; if(l<=50||l>=300)n=-n; var vCount = -1; var holdPos; var newAngle = _angle; var frict = .4; for(i=0;i<_ballCountInt;i++){ holdPos = i%5; if(holdPos==0){ vCount = 0; newAngle+=12; }else{ vCount++; } var vHoldHandleObj = window["ball_"+i]; //if we're the lines on the end, behave different if(vCount%2==0){ //move the 2 end handles in opposite directions if(vCount==0){ var newY = vHoldHandleObj.yStart + (fSinD(newAngle)*_radius); vHoldHandleObj.yPos += (newY - vHoldHandleObj.yPos)*frict; _stageContext.moveTo(vHoldHandleObj.xPos, vHoldHandleObj.yPos); }else if(vCount==4){ var newY = vHoldHandleObj.yStart - (fSinD(newAngle)*_radius); vHoldHandleObj.yPos += (newY - vHoldHandleObj.yPos)*frict; }else if(vCount==2){ //get the two side balls var vX1 = window["ball_"+(i-1)].xPos; var vX2 = window["ball_"+(i+1)].xPos; var newX = (vX1+vX2)/2; vHoldHandleObj.xPos += (newX - vHoldHandleObj.xPos)*frict; } //draw var nextObj = window["ball_"+(i-1)]; if(nextObj!=undefined && vCount!=0){ _stageContext.quadraticCurveTo(nextObj.xPos, nextObj.yPos, vHoldHandleObj.xPos,vHoldHandleObj.yPos); } }else{ var newX = vHoldHandleObj.xStart - (fCosD(newAngle)*_radius); vHoldHandleObj.xPos += (newX - vHoldHandleObj.xPos)*frict; //move the two center handles in the same direction if(vCount==1){ vHoldHandleObj.yPos += (window["ball_"+(i+3)].yPos - vHoldHandleObj.yPos)*frict; } if(vCount==3) vHoldHandleObj.yPos += (window["ball_"+(i-3)].yPos - vHoldHandleObj.yPos)*frict; } _stageContext.stroke(); } _stageContext.restore(); } //helpers function fCosD($angle){ var finalAngle = Math.cos($angle*Math.PI/180); return finalAngle; } function fSinD($angle){ var finalAngle = Math.sin($angle*Math.PI/180); return finalAngle; } //clear the stage function fClearStage(){_stageContext.clearRect(0,0,_stageWidth,_stageHeight); // clear canvas } //****** end functions //start us up window.onload = function(){init();};
    1 point
  • Matthew KosloskiMatthew Kosloski, almost 6 years ago

    first

    0 points
  • Simon LarocheSimon Laroche, almost 7 years ago

    Looks like this was the first ever post on DN?

    0 points
  • Kelly Sutton, almost 9 years ago

    Test of the unicode system. æææ‘‘‘‘

    0 points
  • Isaiah TurnerIsaiah Turner, 9 years ago

    Another test comment.

    0 points
  • Isaiah TurnerIsaiah Turner, 9 years ago

    I love APIs!

    0 points
  • Isaiah TurnerIsaiah Turner, 9 years ago

    Testing the API. If anyone sees this, you are probably playing with the API as well so please excuse me if the comment is posted multipul times on accident.

    0 points