Skeuomorphic Textures and Effects in User Interface Design(daringfireball.net)

over 7 years ago from Kevin Pruett, Developer

  • Cole PetersCole Peters, over 7 years ago

    The closing sentence is what nails it for me:

    “If you want to see the future of software UI design, look to the history of print design.”

    Faux-realism really reminds me, conceptually, of the bubbly, happy-go-lucky advertising of the 1950s. With all the hype over “flat” interface design, I think we're moving steadily closer to the High Modernism of the 60s. And thank goodness for that.

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    • Marc EdwardsMarc Edwards, over 7 years ago

      I've spent a lot of time as a print designer, and I remember that a lot of the style choices had very little to do with aesthetics and a lot to do with technical constraints.

      Here's my take on things: http://bjango.com/articles/justlikeprint/

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    • Marc EdwardsMarc Edwards, over 7 years ago

      Forgot to add: So I think the flat design trend has nothing to do with enlightenment, it's just a highly convenient choice for an anti-Apple crowd and on platforms where pixel precision is difficult.

      Also, it's important to not lump skeuomorphism in with realistically lit UI (or even UI with textures and gradients). They're not the same thing.

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