Flinto vs. Principle in late 2018?

almost 4 years ago from Simon Gustavsson, Designer at Heydays

  • Brian HintonBrian Hinton, almost 4 years ago

    I feel you get the same restricts (in Framer) you do when designing in code. The mind is boxed into the mindset of what can be accomplished versus what you imagine. At least that has been my experience with Framer Studio and Framer X.

    6 points
    • Dexter W, almost 4 years ago

      I feel the same particularly with Framer X.

      1 point
    • Jan SemlerJan Semler, almost 4 years ago

      Interesting insight, didn't work with framer, just had a look on it. But if you work with components in framer which have code you should be able to alter it and change their behavior, right?

      Because in Flinto/Principle you have to do it all by hand, again...

      0 points
      • Brian HintonBrian Hinton, almost 4 years ago

        I ran through complete tests of all of the major interaction tools before deciding on one. Re-examined Framer X recently.

        I'm not 100% following the scenario you are providing. But I can say...

        Both Flinto and Principle can re-import designs from Sketch (AND Figma in Principle's case). The interactions remain, and the designs are updated. Principle even has components that can be reused between projects.

        Flinto which I'm more familiar with allows you to change a behavior, or transition that is used throughout your design, and have all elements using those interactions update as well.

        Framer is great...don't get me wrong. My experience with it is that the workflow is very locked to a code-centric way of thinking, and that doesn't allow freeform interaction design work as readily as Flinto or Principle.

        2 points