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over 8 years ago from Cristian Moisei, http://meet-cristian.com
I disagree. The way forward is figuring out a way to turn the complex into something simple, fresh and innovative.
Experience, in our ever evolving world, is useless if the best you can do with it is the same thing over and over again.
BDUF aka Big Design Up Front aka the big bang should only happen once. Then let data and metrics take over. Nature is Evolution. Evolution is iteration. Starting over is like having a hissy fit, burning all the libraries and wondering why you have to reinvent the wheel.
I don't expect Adobe to "start over," but how about improving existing workflows? I can't remember the last time I used "save for web" in Photoshop without then needing a second app to make the output file truly web-ready. I've not yet used CC 2015, but I assume SVG export from Illustrator still puts Adobe metadata cruft in the header? These are canary-in-the-coalmine features that could be improved so web designers at least get a sense Adobe is thinking about what they need in 2015.
Maybe you should try it before assuming.. especially since Save for Web is now depreciated. I just exported an SVG directly from Photoshop, no cruft. They added artboards. They updated layer styles. They're working on a streamlined UI that's more focused towards UI design. How is that not improving existing workflows?
Well, this young designer its telling you, THATS its not an excuse for a design software in 2015 to behave like THIS: http://f.cl.ly/items/0T030x0j0p1u1y2g1e3O/60fps-PSCC2015-slow.mp4
12 cores CPU, 2GB GPU and 64GB of RAM, should not be requirement and its what I do have, yet, the performance its like im using an smartphone.
Affinity Designer actually works much faster than PS does, and have as many features, but it lacks some fine details thats its not making me using it daily, so, I don’t know what excuse Adobe have other than their incompetence.
Telling someone he's wrong, because he allegedly lacks experience, but demonstrating the exact same thing one sentence later (Sketch is a mirage) is one hell of a start for having a productive discussion.
You can sort it out, I'm gonna go create some stuff I dreamed up. Hbu?
I think the cocaine is kicking in.
Mirages are the seeds, desire waters the plant. Stay hungry, stay foolish. I made it.
Was this comment purposefully inane?
haha!!!
Give me a rock solid rendering engine (especially if you are going to extensively leverage apple apis aka core), then you can talk. Fundamentals, not hacks. Can't even serve me pixels reliably, GTFO.
So try Affinity Designer, your comments in this discussion are seriously lacking in value and are coming across as straight up mean.
Yeah, well, you know, that's just, like, your opinion, man.
Don't tell me that you use anymore than like $65 of your Ps suite. Don't say Namaste after coming across like a douche without a cogent argument to what he was talking about.
Sorry for seriously harshing the mellow. I was extremely intoxicated last night as I live in Chicago and we just won the Stanley Cup, not an excuse just a plausible explaination.
Apologies.
Sketch is awesome, I like to see competition in the tools space. Maybe I am sentimental and comfortable with PS, plus it's helped me make my living. I can't wait for the day we get a gui prototyping tool/framework/ide that generates production ready code and easy data bindings.
Well...now I feel bad ha ha ;)
I totally understand getting wasted and writing things that come across poorly.
Thanks for explaining.
The best thing is that adobe already had that kind of tool and it was Fireworks. All it needed was a little more love from Adobe , instead they kill it!!!
I think Adobe should name their Fireworks replacement, 'Razor'.
Now i see where this is coming from....an ex fireworks user? I'm not sure Adobe ever understood Fireworks. The speed of the Fireworks interface is awesome. Building a similar interface in HTML 5 may or may not become laggy, but html rendering is an absolute must IMHO (BTW.. it still works and is rock solid on windows).
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Because you are young and don't know what you don't know yet. Experience brings complexity. Sketch is simple because it is basic, but is it a mirage. The world is complex and requires level adjustments and pixel tweaks. Vector is clean, the world is messy. Namaste.